Skip to main content

Processing GEO in 4 steps

As this blog is called GEO 2.0 it is probably a good thing to reflect upon what the future holds in terms of the link between the evolutions in technology of geography and the actual urban planning and living.

It would not be a bad idea to think of the territorial environment as an IT project in different steps: creation, prototyping, testing, implementing, feedback, life, maintenance.  Let's have a look why.
Step 1 static geography.  A description in 2 dimensions using static elements of the physical environment.  Attributes are added like   street,  buildings.  A certain number of attributes are added like name of street, ground used for agriculture or not, function like church, store, bicycle road   
Step 2 movement in this territorial space.  The public authorities will map the movements, flows, and categorise these like one way street, walkin zone 30 km/h, forbidden for trucks.
 Step 3 virtualisatin of this environment, and management of the life cyclus of objects in a physical space like management of the flowers and parks from municipalities, optimalisation of services and routing, live cyclus of road works,...
Step 4  adding of a planning element and moving with the time factor
I want that the inhabitants of my city will, in a distance of 15 minutes by foot or public transport have acces to basic necessities like a doctor, a postal office, a shopping area.  Based on the changing situation, like an aging population in certain areas, change of typology for decayed industrialised zones,....  GEO enables to project a view of the future, to -including with the other steps - to build out a living and nice world and this in a viable, efficient and inclusive way. 
The example of Portland in this video of last year is at step 4; other examples exist a little verywhere, just the general view yet is missing.

Comments